BioShock The more I play this game the more I wonder at the main character's size... other than the man hands he/she seems sooo short. He isn't even eye level with the door knobs. I'm almost thinking that there's gonna be a hidden surprise at the end that reveals you are a little girl like the one's you've been killing... um I mean rescuing.
Speaking of which, after reading a few comments on the game on MySpace it made me restart the game and not kill the little girls. The commentators claimed that when you saved the little sisters they would give you cool stuff and a lot of extra Adam (Upgrade Currency). So far it's not seeming worthwhile to me, yah I got a cool 'Hypnotise Big Daddy Plasmid' that convinces the big tough guy to look after me, but lets do the math here.
Killing, or "harvesting" 3 little sisters gets you 160 Adam each so: 480. And saving three of them gets you 80 each and 200 after the third with a plasmid and some ammo so 440 Adam. With that extra 40 Adam you could get a new Plasmid power of your choice every 6 girls you kill. The ones they give you are pretty crappy. I restarted the whole game cuz I got the impression that being a "good guy" would be cool. Ain't that an oxymoron. Being good in games sucks. If you play this, I say: Kill the little girls!!!
Wednesday, December 19, 2007
Be Bad & Kill Little Girls
Posted by Enyo at 5:29 PM 1 comments
Sunday, December 16, 2007
Getting my Online DND Badge
So I've decided to jump onto the Online RPG Band wagon, and chose to do it on the DND: Stormreach site. I didn't choose WOW because, it's crammed down my throat too much with all the Mister T and William Shatner adds. Anything using those two as representatives has to be pretty lame. You will find me there as either "Stickylips" or "Enyo Stickylips". Don't ask, I won't tell : ) I'll post some screen shots an pics of my gorgeous self as an Elf Barbarian/Sorceress. (I love a girl who can kick ass!)
Posted by Enyo at 12:18 PM 0 comments
Thursday, December 13, 2007
Music of the Soul: 8 bit Tunes by 8-bit Philharmonic
I just discovered the awesomest thing that's happened to 8 bit games since the release of Zelda's game saving capabilities! There's a guy on myspace called 8-bit Philharmonic, who takes retro system soundtracks and turns them into heart wrenching orchestra music. From his Super Mario tribute "The Mushroom Kingdom" that sounds very festive in this holiday season, to his "Courage in the Face of Power", which follows the music of the dungeons in Zelda, It's all very impressive. I'm disappointed though in the length of Courage in the Face of Power; it cuts off when it seems like it's about to explode. I'd be interested to find out if he's actually playing the violin or if it's a violin sample from a program like Protools or Cakewalk he's working with... and also wonder if he's on Mac or PC, cuz I use Cakewalk's Sonar on my PC, but all the music people at Tom Lee swear you can never make anything good come out of anything windows based... Check him out at his Myspace page
Posted by Enyo at 12:21 PM 0 comments
Wednesday, December 12, 2007
More on Zelda: Twilight Princess for Wii
Like all of the Zelda games from the resent past, Twilight Princess begins with Link being unarmed and clueless that he’s the “chosen one”. How many times will link go through this before he realises he’s special? And you’d think Princess Zelda would stop being such a victim and start fighting her own battles and I don’t mean by disguising herself as a nomad and teaching Link magical flute songs like she did in Ocarina of Time either. In other words, I think the Zelda crew need to come up with something a little different to catch my attention next time. How ‘bout this:
Zelda and Link are happily married in the next one and some evil bastard comes and steals their baby, so they go together (you switch between characters like in Sudeki, cool eh?) and have to kick in some teeth, take some names and try and rescue it, but it takes many years and in the end the super crazy twist is the evil bastard that kidnapped Link-baby also train it to be evil and Zelda has to battle and kill her own child in the end to save Hyrule from eternal darkness, cuz Link is too much of an earthy “heart” person to do it.
There that’s your next story guys, now go script it. shhh! I know that was a run on sentence, hop to it anyway.
Zelda and Link are happily married in the next one and some evil bastard comes and steals their baby, so they go together (you switch between characters like in Sudeki, cool eh?) and have to kick in some teeth, take some names and try and rescue it, but it takes many years and in the end the super crazy twist is the evil bastard that kidnapped Link-baby also train it to be evil and Zelda has to battle and kill her own child in the end to save Hyrule from eternal darkness, cuz Link is too much of an earthy “heart” person to do it.
There that’s your next story guys, now go script it. shhh! I know that was a run on sentence, hop to it anyway.
All that being said, I’m enjoying this game anyway regardless of the lack of imagination on the part of the writers and will finish and reviewed it. This is the last time I buy Zelda though guys, unless something incredible and new is happening!
cat photo from icanhascheezburger.com
Posted by Enyo at 3:27 PM 0 comments
Sunday, December 9, 2007
BioShock (360)
I’m just not a first person shooter kinda gal, I always move my head in the direction I want to go and can’t grasp the 3 dimensionality of the double analogue controls. The eerie ads for this one really intrigued me though. (Plus I wasn’t aware it was a FPS until I got it home… kind of an impulse grab it off the shelf and pay for it situation) needless to say I wasn’t prepared for the emotional involvement… um... involved? in playing a horror FPS. In the beginning when crazy guys ran at me singing Sunday school songs I panicked, faced the wrong way stared at the floor and couldn’t figure out which way was up, down, left or right with all the darkness, blood, screaming and instructions being yelled from a radio I picked up in an underwater elevator. It took about ten minutes to move with any confidence, I still freaked out every now and then when I wanted to see in a normal field of vision. They need to start making this sh*t in real polarised glasses 3D.
Photo courtesy of http://www.gamespot.com/
Posted by Enyo at 3:22 PM 0 comments
Thursday, December 6, 2007
Another Super Idea by Enyo: The Wii Walker.
Lets take this whole realistic movement thing a step further, shall we? Now, knowing gamers as I do, this idea might not appeal to all of you, but please bear with me for a moment.
First they would have to create something like a Tony Gazelle or a mini elliptical machine to be able to change your speed without pressing more buttons. They couldn’t use just a mat like they do for the dance games, cuz it would be uber lame to be marching in one spot for hours in front of the TV. And they couldn’t use a stair climber-like apparatus because even I would be too lazy to use that for any length of time. But an adjustable resistance small rotation diameter elliptical would definitely work. They would of course, have to keep the directional controls in a hand held remote, otherwise what would happen if you needed to do a 180? You wouldn’t be facing the TV anymore…
Once it was all together though, imagine strolling across the fields of Hyrule, sneaking around in the darkness in Resident Evil or running towards the net in a game of tennis. Then of course for people who were too tired or lazy to walk anymore or after a particularly difficult part, they could put an option in the controls menu that switches it all back to manual controls.
Think about how sexy we’d all be with all that unnoticed exercise! RREOW
First they would have to create something like a Tony Gazelle or a mini elliptical machine to be able to change your speed without pressing more buttons. They couldn’t use just a mat like they do for the dance games, cuz it would be uber lame to be marching in one spot for hours in front of the TV. And they couldn’t use a stair climber-like apparatus because even I would be too lazy to use that for any length of time. But an adjustable resistance small rotation diameter elliptical would definitely work. They would of course, have to keep the directional controls in a hand held remote, otherwise what would happen if you needed to do a 180? You wouldn’t be facing the TV anymore…
Once it was all together though, imagine strolling across the fields of Hyrule, sneaking around in the darkness in Resident Evil or running towards the net in a game of tennis. Then of course for people who were too tired or lazy to walk anymore or after a particularly difficult part, they could put an option in the controls menu that switches it all back to manual controls.
Think about how sexy we’d all be with all that unnoticed exercise! RREOW
Posted by Enyo at 1:54 PM 0 comments
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