Saturday, April 3, 2010

Clash of The Titans - Sometimes stupid people deserve what they get...

My only thought on this movie, even the 3-D version is this:


If someone told me that in ten days a giant, evil, sea monster was gonna come and destroy my city, I'd get the f**k outta dodge.
just a thought...

I hope none of their children escaped and continued the family tree of stupidity.



For more people who have thankfully been removed fron the gene pool check this out: http://www.darwinawards.com/

Monday, February 4, 2008

Can anyone say NERD!!!

Wow it's been a LONG LONG time since I last posted. Guess that gives you an idea on the addictability of DDO (is that a word? oh well, is now : ) K so between mid-terms coming up and the new job, I'm finding it hard to sqeeze in the writing. hmmm must remember to make more of an effort... anyhoo, I'm gonna go now and um... ahhh... do homework? (did-ya buy that?)

Wednesday, December 19, 2007

Be Bad & Kill Little Girls

BioShock The more I play this game the more I wonder at the main character's size... other than the man hands he/she seems sooo short. He isn't even eye level with the door knobs. I'm almost thinking that there's gonna be a hidden surprise at the end that reveals you are a little girl like the one's you've been killing... um I mean rescuing.

Speaking of which, after reading a few comments on the game on MySpace it made me restart the game and not kill the little girls. The commentators claimed that when you saved the little sisters they would give you cool stuff and a lot of extra Adam (Upgrade Currency). So far it's not seeming worthwhile to me, yah I got a cool 'Hypnotise Big Daddy Plasmid' that convinces the big tough guy to look after me, but lets do the math here.

Killing, or "harvesting" 3 little sisters gets you 160 Adam each so: 480. And saving three of them gets you 80 each and 200 after the third with a plasmid and some ammo so 440 Adam. With that extra 40 Adam you could get a new Plasmid power of your choice every 6 girls you kill. The ones they give you are pretty crappy. I restarted the whole game cuz I got the impression that being a "good guy" would be cool. Ain't that an oxymoron. Being good in games sucks. If you play this, I say: Kill the little girls!!!

Sunday, December 16, 2007

Getting my Online DND Badge

So I've decided to jump onto the Online RPG Band wagon, and chose to do it on the DND: Stormreach site. I didn't choose WOW because, it's crammed down my throat too much with all the Mister T and William Shatner adds. Anything using those two as representatives has to be pretty lame. You will find me there as either "Stickylips" or "Enyo Stickylips". Don't ask, I won't tell : ) I'll post some screen shots an pics of my gorgeous self as an Elf Barbarian/Sorceress. (I love a girl who can kick ass!)

Thursday, December 13, 2007

Music of the Soul: 8 bit Tunes by 8-bit Philharmonic



I just discovered the awesomest thing that's happened to 8 bit games since the release of Zelda's game saving capabilities! There's a guy on myspace called 8-bit Philharmonic, who takes retro system soundtracks and turns them into heart wrenching orchestra music. From his Super Mario tribute "The Mushroom Kingdom" that sounds very festive in this holiday season, to his "Courage in the Face of Power", which follows the music of the dungeons in Zelda, It's all very impressive. I'm disappointed though in the length of Courage in the Face of Power; it cuts off when it seems like it's about to explode. I'd be interested to find out if he's actually playing the violin or if it's a violin sample from a program like Protools or Cakewalk he's working with... and also wonder if he's on Mac or PC, cuz I use Cakewalk's Sonar on my PC, but all the music people at Tom Lee swear you can never make anything good come out of anything windows based... Check him out at his Myspace page

Wednesday, December 12, 2007

More on Zelda: Twilight Princess for Wii

Like all of the Zelda games from the resent past, Twilight Princess begins with Link being unarmed and clueless that he’s the “chosen one”. How many times will link go through this before he realises he’s special? And you’d think Princess Zelda would stop being such a victim and start fighting her own battles and I don’t mean by disguising herself as a nomad and teaching Link magical flute songs like she did in Ocarina of Time either. In other words, I think the Zelda crew need to come up with something a little different to catch my attention next time. How ‘bout this:

Zelda and Link are happily married in the next one and some evil bastard comes and steals their baby, so they go together (you switch between characters like in Sudeki, cool eh?) and have to kick in some teeth, take some names and try and rescue it, but it takes many years and in the end the super crazy twist is the evil bastard that kidnapped Link-baby also train it to be evil and Zelda has to battle and kill her own child in the end to save Hyrule from eternal darkness, cuz Link is too much of an earthy “heart” person to do it.

There that’s your next story guys, now go script it. shhh! I know that was a run on sentence, hop to it anyway.

All that being said, I’m enjoying this game anyway regardless of the lack of imagination on the part of the writers and will finish and reviewed it. This is the last time I buy Zelda though guys, unless something incredible and new is happening!
cat photo from icanhascheezburger.com

Sunday, December 9, 2007

BioShock (360)


I’m just not a first person shooter kinda gal, I always move my head in the direction I want to go and can’t grasp the 3 dimensionality of the double analogue controls. The eerie ads for this one really intrigued me though. (Plus I wasn’t aware it was a FPS until I got it home… kind of an impulse grab it off the shelf and pay for it situation) needless to say I wasn’t prepared for the emotional involvement… um... involved? in playing a horror FPS. In the beginning when crazy guys ran at me singing Sunday school songs I panicked, faced the wrong way stared at the floor and couldn’t figure out which way was up, down, left or right with all the darkness, blood, screaming and instructions being yelled from a radio I picked up in an underwater elevator. It took about ten minutes to move with any confidence, I still freaked out every now and then when I wanted to see in a normal field of vision. They need to start making this sh*t in real polarised glasses 3D.


Photo courtesy of http://www.gamespot.com/

Thursday, December 6, 2007

Another Super Idea by Enyo: The Wii Walker.

Lets take this whole realistic movement thing a step further, shall we? Now, knowing gamers as I do, this idea might not appeal to all of you, but please bear with me for a moment.

First they would have to create something like a Tony Gazelle or a mini elliptical machine to be able to change your speed without pressing more buttons. They couldn’t use just a mat like they do for the dance games, cuz it would be uber lame to be marching in one spot for hours in front of the TV. And they couldn’t use a stair climber-like apparatus because even I would be too lazy to use that for any length of time. But an adjustable resistance small rotation diameter elliptical would definitely work. They would of course, have to keep the directional controls in a hand held remote, otherwise what would happen if you needed to do a 180? You wouldn’t be facing the TV anymore…

Once it was all together though, imagine strolling across the fields of Hyrule, sneaking around in the darkness in Resident Evil or running towards the net in a game of tennis. Then of course for people who were too tired or lazy to walk anymore or after a particularly difficult part, they could put an option in the controls menu that switches it all back to manual controls.
Think about how sexy we’d all be with all that unnoticed exercise! RREOW

Friday, November 30, 2007

I Lied, These People are Probably Nerdier Than the Nature of the Zombie Debate


Nerd wearing an "I'm With Illogical --->" T-Shirt


This guy's gotta be at least 18... wonder if he impresses other ladies with his uniform and the size of his boyscout merit badge sash, cuz it certainly has me excited.

Wednesday, November 28, 2007

New Nerd Merit Badge Page

I'm having so much fun looking up girl and boy scout badges and applying them to amusing nerd activities and cliches, that I decided to put a few in the right margin here below the "About Me" and Blog Archive. I'm also working on a whole page of badges I've awarded myself and ones that would funny to award to others. Eventually it would be even cooler if I could put some reader submitted badges up.

Sunday, November 25, 2007

The Trials and Tribulations of the Modern Zombie

I was extremely amused by this article written by Joe Dodson on Gamespot. Not only that, but I wet myself when I read that the new Resident Evil: Umbrella Chronicles utilises the Wii Zapper. How awesome is that? I raved about that being a wicked plan at the beginning of the month. Perhaps if I'm gonna have a gaming blog I should keep myself better posted on new things arising in the gaming world...

Back to the article though, not only was it an entertaining read, but the user comments merit Nerd Badges like nothing I've ever seen. (K, well maybe it's not as bad as a star trek or star wars convention...) There are arguments on what constitutes as a zombie, followed by definitions of zombies, etc. It goes back and forth for 11 pages! One guy even pointed out ""lich, sorcerer or even human"????? a sorcerer IS a human, you dimwit.... " Duh! : ) hahaha NERD! I really have to find a badge that fits the "I correct people about the nature of fantastical creatures as if it were grammar" Badge.

Thursday, November 22, 2007

Zelda for Wii, I'm a Bit Let Down...

I will rant about this in the Bane of the Game portion of my review when I'm done the game, so I won't go on for too long.

I am very disapointed with the controls and I'm sure that Nintendo put a lot of energy and money into creating them, but what were they thinking making them so close to just a regular hand held controller that I'm not sure the super awesome Wii sensor is necessary. Perhaps it's because Twilight Princess was originally a Game Cube game and there was too much effort required to add the controls. Perhaps they think games would want to move around very much. If it was the later, then they could have put something in the options menu to switch to the regular controls. For those of you who haven't played it yet, the swinging of the sword requires the most subtle of wrist wiggles. We all know that many of you are very good at wrist wiggling ; ) but I'm sure that unless it's a game with pretty ladies (or wooly sheep for some) you'd rather swing a sword than make that 'get the ketchup out the bottle' motion and I fully agree with you!