My only thought on this movie, even the 3-D version is this:
Saturday, April 3, 2010
My only thought on this movie, even the 3-D version is this:
Posted by Enyo at 5:06 PM
Monday, February 4, 2008
Wow it's been a LONG LONG time since I last posted. Guess that gives you an idea on the addictability of DDO (is that a word? oh well, is now : ) K so between mid-terms coming up and the new job, I'm finding it hard to sqeeze in the writing. hmmm must remember to make more of an effort... anyhoo, I'm gonna go now and um... ahhh... do homework? (did-ya buy that?)
Posted by Enyo at 1:09 PM
Wednesday, December 19, 2007
BioShock The more I play this game the more I wonder at the main character's size... other than the man hands he/she seems sooo short. He isn't even eye level with the door knobs. I'm almost thinking that there's gonna be a hidden surprise at the end that reveals you are a little girl like the one's you've been killing... um I mean rescuing.
Speaking of which, after reading a few comments on the game on MySpace it made me restart the game and not kill the little girls. The commentators claimed that when you saved the little sisters they would give you cool stuff and a lot of extra Adam (Upgrade Currency). So far it's not seeming worthwhile to me, yah I got a cool 'Hypnotise Big Daddy Plasmid' that convinces the big tough guy to look after me, but lets do the math here.
Killing, or "harvesting" 3 little sisters gets you 160 Adam each so: 480. And saving three of them gets you 80 each and 200 after the third with a plasmid and some ammo so 440 Adam. With that extra 40 Adam you could get a new Plasmid power of your choice every 6 girls you kill. The ones they give you are pretty crappy. I restarted the whole game cuz I got the impression that being a "good guy" would be cool. Ain't that an oxymoron. Being good in games sucks. If you play this, I say: Kill the little girls!!!
Posted by Enyo at 5:29 PM
Sunday, December 16, 2007
Posted by Enyo at 12:18 PM
Thursday, December 13, 2007
Posted by Enyo at 12:21 PM
Wednesday, December 12, 2007
Zelda and Link are happily married in the next one and some evil bastard comes and steals their baby, so they go together (you switch between characters like in Sudeki, cool eh?) and have to kick in some teeth, take some names and try and rescue it, but it takes many years and in the end the super crazy twist is the evil bastard that kidnapped Link-baby also train it to be evil and Zelda has to battle and kill her own child in the end to save Hyrule from eternal darkness, cuz Link is too much of an earthy “heart” person to do it.
There that’s your next story guys, now go script it. shhh! I know that was a run on sentence, hop to it anyway.
All that being said, I’m enjoying this game anyway regardless of the lack of imagination on the part of the writers and will finish and reviewed it. This is the last time I buy Zelda though guys, unless something incredible and new is happening!
Posted by Enyo at 3:27 PM
Sunday, December 9, 2007
Posted by Enyo at 3:22 PM
Thursday, December 6, 2007
First they would have to create something like a Tony Gazelle or a mini elliptical machine to be able to change your speed without pressing more buttons. They couldn’t use just a mat like they do for the dance games, cuz it would be uber lame to be marching in one spot for hours in front of the TV. And they couldn’t use a stair climber-like apparatus because even I would be too lazy to use that for any length of time. But an adjustable resistance small rotation diameter elliptical would definitely work. They would of course, have to keep the directional controls in a hand held remote, otherwise what would happen if you needed to do a 180? You wouldn’t be facing the TV anymore…
Once it was all together though, imagine strolling across the fields of Hyrule, sneaking around in the darkness in Resident Evil or running towards the net in a game of tennis. Then of course for people who were too tired or lazy to walk anymore or after a particularly difficult part, they could put an option in the controls menu that switches it all back to manual controls.
Think about how sexy we’d all be with all that unnoticed exercise! RREOW
Posted by Enyo at 1:54 PM
Friday, November 30, 2007
Posted by Enyo at 5:31 PM
Wednesday, November 28, 2007
I'm having so much fun looking up girl and boy scout badges and applying them to amusing nerd activities and cliches, that I decided to put a few in the right margin here below the "About Me" and Blog Archive. I'm also working on a whole page of badges I've awarded myself and ones that would funny to award to others. Eventually it would be even cooler if I could put some reader submitted badges up.
Posted by Enyo at 8:47 PM
Sunday, November 25, 2007
I was extremely amused by this article written by Joe Dodson on Gamespot. Not only that, but I wet myself when I read that the new Resident Evil: Umbrella Chronicles utilises the Wii Zapper. How awesome is that? I raved about that being a wicked plan at the beginning of the month. Perhaps if I'm gonna have a gaming blog I should keep myself better posted on new things arising in the gaming world...
Back to the article though, not only was it an entertaining read, but the user comments merit Nerd Badges like nothing I've ever seen. (K, well maybe it's not as bad as a star trek or star wars convention...) There are arguments on what constitutes as a zombie, followed by definitions of zombies, etc. It goes back and forth for 11 pages! One guy even pointed out ""lich, sorcerer or even human"????? a sorcerer IS a human, you dimwit.... " Duh! : ) hahaha NERD! I really have to find a badge that fits the "I correct people about the nature of fantastical creatures as if it were grammar" Badge.
Posted by Enyo at 7:46 PM
Thursday, November 22, 2007
I will rant about this in the Bane of the Game portion of my review when I'm done the game, so I won't go on for too long.
I am very disapointed with the controls and I'm sure that Nintendo put a lot of energy and money into creating them, but what were they thinking making them so close to just a regular hand held controller that I'm not sure the super awesome Wii sensor is necessary. Perhaps it's because Twilight Princess was originally a Game Cube game and there was too much effort required to add the controls. Perhaps they think games would want to move around very much. If it was the later, then they could have put something in the options menu to switch to the regular controls. For those of you who haven't played it yet, the swinging of the sword requires the most subtle of wrist wiggles. We all know that many of you are very good at wrist wiggling ; ) but I'm sure that unless it's a game with pretty ladies (or wooly sheep for some) you'd rather swing a sword than make that 'get the ketchup out the bottle' motion and I fully agree with you!
Posted by Enyo at 6:33 AM